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Players control an ant colony. Like traditional real-time strategy games, players engage in base-building, but the ant colony is the base. Various types of ants comprise the factions, who gather resources in the form of food. [2] Having a surplus of food means that reinforcements can be quickly birthed, but running low can cause the colony to ...
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SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on the lifecycle of ants. It was designed by Will Wright . In 1992, it was named "Best Simulation Game" at the Software Publishers Association 's Codie awards . [ 2 ]
Empire of the Ants (known in France as Les Fourmis) is a video game released in 2000, developed by Microïds, and based on a novel of the same name written by Bernard Werber. A new version of the game by Microids and Tower Five, powered by Unreal Engine 5 , was released on PC, PlayStation 5 and Xbox Series in 2024.
Two ants fighting over a dead wasp. Wars or conflicts can break out between different groups in some ant species for a variety of reasons. These violent confrontations typically involve entire colonies, sometimes allied with each other, and can end in a stalemate, the complete destruction of one of the belligerents, the migration of one of the groups, or, in some cases, the establishment of ...
Colonies of army ants are large compared to the colonies of other Formicidae. Colonies can have over 15 million workers and can transport 3000 prey (items) per hour during the raid period. [14] [20] When army ants forage, the trails that are formed can be over 20 m (66 ft) wide and over 100 m (330 ft) long. [20]
Your colony can also fight different enemies throughout the game in turn based combat. The colonies fighting power is displayed by an attack and defense value based on the number of ants in the colony as well as the percentage of ants assigned to be soldiers. The health of the colony is the total number of ants in the colony.
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