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Infinity Ward was founded as an independent game studio by Grant Collier, Jason West, and Vince Zampella in 2002, with a publishing agreement with Activision. [8] [4] The studio was formed by several members of 2015 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002.
The same day, 60 QA testers at Blizzard's Austin office, who work on various games including Diablo 4 and Hearthstone, also voted to unionize and formed the union "Texas Blizzard QA United-CWA". [18] On December 9, 2024, Activision fired a key union organizer and Call of Duty employee involved with the forming of AQAU-CWA at the Minnesota office.
Ex-Infinity Ward employees Jason West and Vince Zampella have settled their lawsuit with Activision. "All parties have reached a settlement in the dispute, the terms of which are strictly ...
During the years-long Activision suit, Zampella and West went on to demand $1 billion in damages from Activision, up from an initial $36 million. Other former IW employees also joined the suit. Activision eventually paid the other ex-IW employees $42 million, and paid West and Zampella "a settlement thought to be in the tens of millions of ...
Respawn Entertainment, LLC is an American video game development studio founded in 2010 by Jason West and Vince Zampella and owned by Electronic Arts since 2017. West and Zampella previously co-founded Infinity Ward and created the Call of Duty franchise, where they were responsible for its development until 2010.
They took several Infinity Ward employees with them to their new company, leaving Activision with about half the staff and a deadline of about 20 months (versus a typical 24 months) to complete the next game in the franchise, Call of Duty: Modern Warfare 3. Activision requested that Sledgehammer Games stop work on the third-person shooter and ...
Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles.The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Microsoft Games) under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles.
Raven spent the next few years working primarily on PC games in partnership with id, making ShadowCaster (1993) with a game engine by id Software and three games in the Heretic series between 1994 and 1997 with id as the publisher and id Software employees as the producers.