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Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible.During the course of the game's 40 levels, they switch off between 5 marine animals, with the last eight levels having them play as Orville the Orca, and the last level being a 'boss battle' against the "Shark King", a great white shark.
How Fish Is Made is a single-player narrative adventure game in which the player controls a low poly sardine, with gameplay limited to flopping around the environment and engaging in dialogue with other fish. [1] The game's expansion, The Last One And Then Another, features gameplay inspired by Katamari Damacy. [2]
Feeding Frenzy 2: Shipwreck Showdown is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game Feeding Frenzy. The game was developed and published by PopCap Games on March 15, 2006. It is also included in the PlayStation 3 retail version of Bejeweled 3, along with Zuma.
Mackinaw trout, the largest fish in the game; Blueback salmon; Whitefish; Chub, the smallest fish in the game; The game is heavily random; the same situation played in the same way can have different outcomes. For the most points, players must play the game safely, choosing the action that has the greatest chance of leading to a positive outcome.
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The first trailer for the game was shown at E3 2018 during the PC Gaming Show. [15] Maneater was released worldwide for Microsoft Windows via the Epic Games Store, PlayStation 4 and Xbox One on May 22, 2020. The Nintendo Switch version was originally planned for release in 2020, but was later delayed to May 25, 2021. [16] [17]
The games stars a cast of protagonists that gradually grow as they eat entities and objects around them. The player controls and navigates the protagonist using their finger, pointing device, or by tilting their screen. The main objective of the games is to grow to a specified size that is tracked on a bar on the top-left corner of the screen.