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  2. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    The Crumbuino-Nano is a low-cost module comparable to the Arduino-Nano and can be used as Arduino-Nano in the Arduino-IDE. The Arduino bootloader is preloaded, hence the module is ready-to-use. The documentation shows the pin mapping of Arduino-naming to module pinout.

  3. Comparison of single-board microcontrollers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_single-board...

    The Crumbuino-Mega is a low-cost module comparable to the Arduino-Mega 2560 and can be used as Arduino-Mega 2560 in the Arduino-IDE. The Arduino bootloader is preloaded, hence the module is ready-to-use. The documentation shows the pin mapping of Arduino-naming to module pinout. Cuteduino: Cytron Technologies: ATtiny85 Cuteduino Features:

  4. AVR Butterfly - Wikipedia

    en.wikipedia.org/wiki/AVR_Butterfly

    The Butterfly can be freely reprogrammed using the same toolchains as for many other AVR controllers, for example using the Atmel AVR assembly language or the free integrated development environment (IDE) Atmel Studio for programming in C.

  5. Arduino Uno - Wikipedia

    en.wikipedia.org/wiki/Arduino_UNO

    The Arduino Uno is an open-source microcontroller board based on the Microchip ATmega328P microcontroller (MCU) and developed by Arduino.cc and initially released in 2010. [2] [3] The microcontroller board is equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (shields) and other circuits. [1]

  6. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  7. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...

  8. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new ...

  9. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    The USB human interface device class can be used to describe both device and interface classes. The interface class is used when a USB device can contain more than one function. It is possible, therefore, to have USB devices with two different interfaces at the same time (for example, a USB telephone may use a keypad covered by the HID class ...