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This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.
A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.
Data structure alignment is the way data is arranged and accessed in computer memory. It consists of three separate but related issues: data alignment , data structure padding , and packing . The CPU in modern computer hardware performs reads and writes to memory most efficiently when the data is naturally aligned , which generally means that ...
A list-zipper always represents the entire data structure. However, this information is from the perspective of a specific location within that data structure. Consequently, a list-zipper is a pair consisting of both the location as a context or starting point, and a recording or path that permits reconstruction from that starting location.
In computer programming, a rope, or cord, is a data structure composed of smaller strings that is used to efficiently store and manipulate longer strings or entire texts. For example, a text editing program may use a rope to represent the text being edited, so that operations such as insertion, deletion, and random access can be done efficiently.
The libraries are aimed at a wide range of C++ users and application domains. They range from general-purpose libraries like the smart pointer library, to operating system abstractions like Boost FileSystem, to libraries primarily aimed at other library developers and advanced C++ users, like the template metaprogramming (MPL) and domain-specific language (DSL) creation (Proto).
Some compilers return simple data structures with a length of 2 registers or less in the register pair EAX:EDX and larger structures and class objects requiring special treatment by the exception handler (e.g., a defined constructor, destructor, or assignment) are returned in memory.