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The frame problem can be thought of as the problem of formalizing the principle that, by default, "everything is presumed to remain in the state in which it is" (Leibniz, "An Introduction to a Secret Encyclopædia", c. 1679).
A problem frame is a description of a recognizable class of problems, where the class of problems has a known solution. In a sense, problem frames are problem patterns. Each problem frame has its own frame diagram. A frame diagram looks essentially like a problem diagram, but instead of showing specific domains and requirements, it shows types ...
The problem to determine all positive integers such that the concatenation of and in base uses at most distinct characters for and fixed [citation needed] and many other problems in the coding theory are also the unsolved problems in mathematics.
This is known as the frame rule (named after the frame problem) and enables local reasoning. It says that a program that executes safely in a small state (satisfying P {\displaystyle P} ), can also execute in any bigger state (satisfying P ∗ R {\displaystyle P\ast R} ) and that its execution will not affect the additional part of the state ...
SHRDLU, an early natural language processing computer program developed by Terry Winograd at MIT from 1968 to 1970. [64] SYSTRAN, a machine translation technology by the company of the same name, used by Yahoo!, AltaVista and Google, among others. [65] DBRX, 136 billion parameter open sourced large language model developed by Mosaic ML and ...
Frame technology (FT) is a language-neutral (i.e., processes various languages) system that manufactures custom software [1] from reusable, machine-adaptable building blocks, called frames. FT is used to reduce the time, effort, and errors involved in the design, construction, and evolution of large, complex software systems.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
The term Frame was first used by Marvin Minsky as a paradigm to understand visual reasoning and natural language processing. [12] In these and many other types of problems the potential solution space for even the smallest problem is huge. For example, extracting the phonemes from a raw audio stream or detecting the edges of an object. Things ...