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Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight are rhythm games based on the role-playing video games Persona 3 and Persona 5.Featuring the central cast of Persona 3 or Persona 5, gameplay follows a similar pattern to Persona 4: Dancing All Night; a chosen character performs a song in a story location from Persona 3 or Persona 5, with the player using a six-button system ...
Atlus first teased the game as Persona 5 R in December 2018, with a full reveal in April 2019. [104] It was released for the PlayStation 4 in Japan on October 31, 2019, and worldwide on March 31, 2020. [105] [106] The game was also released for the Nintendo Switch, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on October 21, 2022.
A rhythm game set after the events of Persona 4 Arena Ultimax, Persona 4: Dancing All Night, was released worldwide in 2015. [51] [52] [53] Two follow-ups to Dancing All Night, Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight, were released together in 2018. [54]
Joker also appears in spin-off games Persona 5: Dancing in Starlight, Persona 5 Strikers, Persona 5 Tactica, and Persona Q2: New Cinema Labyrinth, as a playable character in the crossover fighting game Super Smash Bros. Ultimate and in various other cross-promotions outside of the series. He is portrayed by Hiroki Ino in Persona 5: The Stage. [16]
Katsura Hashino (Japanese: 橋野 桂, Hepburn: Hashino Katsura) is a Japanese video game director and producer, best known for working on the Persona role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio , an internal team at Atlus that developed the Persona series.
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Shoji Meguro (目黒 将司, Meguro Shōji, born June 4, 1971) is a Japanese composer, guitarist, and video game designer.Formerly an employee of the game company Atlus, he is best known for his work in their Shin Megami Tensei and Persona series.
Megami Ibunroku Persona: Ikū no Tō-hen is a role-playing video game, and plays similarly to Revelations: Persona. Through a first-person perspective, the player navigates a randomly generated dungeon that shifts each they enter, with the goal of finding a way out.