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The Lost Woods [k] is a large enchanted forest that appears in various games, starting with The Legend of Zelda. It is home to the Kokiri, Koroks and Fairies, and its maze-like structure leads travelers in circles unless they take the correct path through the forest. Rumors state that those who become lost are turned into Stalfos. [67]
The Lost Woods, a chatroom for discussion of The Legend of Zelda series, often secretly used by the majority of the veterans from the "Trivia HQ", one of the Live Chats on the NSider forums during Camp Hyrule as a substitute place to chat. The Annual Lost Woods Trivia was also hosted here by TSA. Maniac's Cave, a secret chatroom inside Camp ...
In The Legend of Zelda series, the Lost Woods serves as a recurring location. It is a large old-growth forest inhabited by fairies that misleads travelers into going in circles. To find a way through, the player must pick the correct pathway. Otherwise they'll become lost and will be sent back to the forest's entrance.
The Legend of Zelda: Breath of the Wild [b] is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U.Set at the end of the Zelda timeline, the player controls an amnesiac Link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world.
Tingle appears in Cadence of Hyrule as a non-playable character who helps the player navigate the Lost Woods. [18] Outside of The Legend of Zelda and Tingle series, he appears in Super Smash Bros. Melee as part of the Termina Bay stage, as well as an Assist Trophy in Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. In those games, he ...
After Zelda is transported through time to Hyrule's distant past, she meets Sonia and Rauru, who try to help her understand her newfound power and return to her own time. Sonia recognizes Zelda's strength and they develop a close connection. Although Ganondorf swears an oath of peace to the Zonai, he betrays them to gain power over Hyrule.
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The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]