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  2. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  3. Ludwig Wittgenstein - Wikipedia

    en.wikipedia.org/wiki/Ludwig_Wittgenstein

    Ludwig Josef Johann Wittgenstein (/ ˈ v ɪ t ɡ ən ʃ t aɪ n,-s t aɪ n / VIT-gən-s(h)tyne, [7] Austrian German: [ˈluːdvɪk ˈjoːsɛf ˈjoːhan ˈvɪtɡn̩ʃtaɪn]; 26 April 1889 – 29 April 1951) was an Austrian philosopher who worked primarily in logic, the philosophy of mathematics, the philosophy of mind, and the philosophy of language.

  4. Picture theory of language - Wikipedia

    en.wikipedia.org/wiki/Picture_theory_of_language

    The picture theory of language, also known as the picture theory of meaning, is a theory of linguistic reference and meaning articulated by Ludwig Wittgenstein in the Tractatus Logico-Philosophicus. Wittgenstein suggested that a meaningful proposition pictured a state of affairs or atomic fact .

  5. Linguistic turn - Wikipedia

    en.wikipedia.org/wiki/Linguistic_turn

    Ludwig Wittgenstein, an associate of Russell, was one of the progenitors of the linguistic turn. This follows from his ideas in his Tractatus Logico-Philosophicus that philosophical problems arise from a misunderstanding of the logic of language, and from his remarks on language games in his later work. [8]

  6. Family resemblance - Wikipedia

    en.wikipedia.org/wiki/Family_resemblance

    The whole argument has become famous under the heading 'language games'. The larger context in which Wittgenstein's philosophy is seen to develop considers his uncompromising opposition to essences, mental entities and other forms of idealism which were accepted as a matter of fact in continental philosophy at the turn of the preceding century ...

  7. Private language argument - Wikipedia

    en.wikipedia.org/wiki/Private_language_argument

    Ludwig Wittgenstein: Philosophical Occasions 1912-1951. Indianapolis: Hackett Publishing company. ISBN 0-87220-155-4. Mulhall, Stephen (2007). Wittgenstein's Private Language: Grammar, Nonsense, and Imagination in Philosophical Investigations, §§ 243–315. Oxford: Clarendon Press. ISBN 978-0-19-955674-8; Nielsen, Keld Stehr (2008).

  8. Blue and Brown Books - Wikipedia

    en.wikipedia.org/wiki/Blue_and_Brown_Books

    As the citation suggests, Wittgenstein views understanding a language-game as being mostly concerned with training (which he calls "drill[ing]" in the above citation). Having said that, Wittgenstein is not one to believe that even understanding a language-game can be reduced to one process; like the plethora of language-games available to human ...

  9. Language game - Wikipedia

    en.wikipedia.org/wiki/Language_game

    English Grammar Game Find Verb, Noun. Language Games A long summary on language games, including descriptions of many games, and an extensive bibliography. Language Games - Part 2 A follow-up summary with additional descriptions and bibliography. Nevbosh — a language game used by J. R. R. Tolkien, the inventor of Quenya and Sindarin Elvish ...