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A sharpening pass called RCAS (Robust Contrast-Adaptive Sharpening) that extracts pixel detail in the upscaled image." [12] FSR 2 is a temporal upscaler based on a modified Lanczos requiring an aliased lower resolution image and utilising the temporal data (such as motion vectors and frame history) and then applies its own antialiasing pass ...
MeituPic provides a number of photo-editing tools. The major functions are auto enhance, edit, enhance, filters, frames, magic brush, mosaic, text, and blur. [2]Auto enhance focuses on the nature of photos taken, while Edit includes functions of cropping, rotation, sharpening, and adjustment of ratio.
Edge enhancement is an image processing filter that enhances the edge contrast of an image or video in an attempt to improve its acutance (apparent sharpness).. The filter works by identifying sharp edge boundaries in the image, such as the edge between a subject and a background of a contrasting color, and increasing the image contrast in the area immediately around the edge.
Manual anti aliasing, artistic technique done in pixel art graphics to smooth transitions between shapes, to soften lines or to blur edges. Computer Generated Imagery (CGI), specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. [1]
Image sharpening: original (top), image sharpened (bottom). Another form of image sharpening involves a form of contrast. This is done by finding the average color of the pixels around each pixel in a specified radius, and then contrasting that pixel from that average color. This effect makes the image seem clearer, seemingly adding details.
Gaussian blurring is commonly used when reducing the size of an image. When downsampling an image, it is common to apply a low-pass filter to the image prior to resampling. This is to ensure that spurious high-frequency information does not appear in the downsampled image . Gaussian blurs have nice properties, such as having no sharp edges, and ...
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
The input data is the rendered image and optionally the luminance data. [3]Acquire the luminance data. [3] This data could be passed into the FXAA algorithm from the rendering step as an alpha channel embedded into the image to be antialiased, calculated from the rendered image, or approximated by using the green channel as the luminance data.
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