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  2. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.

  3. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia has also introduced Deep learning dynamic super resolution (DLDSR), a related and opposite technology where the graphics are rendered at a higher resolution, then downsampled to the native display resolution using an artificial intelligence-assisted downsampling algorithm to achieve higher image quality than rendering at native resolution.

  4. List of eponyms of Nvidia GPU microarchitectures - Wikipedia

    en.wikipedia.org/wiki/List_of_eponyms_of_Nvidia...

    This is a list of eponyms of Nvidia GPU microarchitectures.The eponym in this case is the person after whom an architecture is named. Listed are the person, their portrait, their profession or areas of expertise, their birth year, their death year, their country of origin, the microarchitecture named after them, and the year of release of the GPU architecture.

  5. Pascal (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(microarchitecture)

    Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...

  6. Fermi (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Fermi_(microarchitecture)

    Fermi is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia, first released to retail in April 2010, as the successor to the Tesla microarchitecture. It was the primary microarchitecture used in the GeForce 400 series and 500 series .

  7. Maxwell (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Maxwell_(microarchitecture)

    Photo of James Clerk Maxwell, eponym of architecture. Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture. . The Maxwell architecture was introduced in later models of the GeForce 700 series and is also used in the GeForce 800M series, GeForce 900 series, and Quadro Mxxx series, as well as some Jetson produ

  8. Hopper (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Hopper_(microarchitecture)

    Hopper is a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is designed for datacenters and is used alongside the Lovelace microarchitecture. It is the latest generation of the line of products formerly branded as Nvidia Tesla , now Nvidia Data Centre GPUs.

  9. GeForce 3 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_3_series

    The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, [1] it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process.