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In Euclidean geometry, a rotation is an example of an isometry, a transformation that moves points without changing the distances between them. Rotations are distinguished from other isometries by two additional properties: they leave (at least) one point fixed, and they leave " handedness " unchanged.
In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly. [2] [3] A rotation of axes is a linear map [4] [5] and a rigid transformation.
If, in the alternative definition, θ is chosen to run from −90° to +90°, in opposite direction of the earlier definition, it can be found uniquely from an arcsine, but beware of an arccotangent. In this case in all formulas below all arguments in θ should have sine and cosine exchanged, and as derivative also a plus and minus exchanged.
And these systems of the mathematics convention may measure the azimuthal angle counterclockwise (i.e., from the south direction x-axis, or 180°, towards the east direction y-axis, or +90°)—rather than measure clockwise (i.e., from the north direction x-axis, or 0°, towards the east direction y-axis, or +90°), as done in the horizontal ...
3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly. [2] [3] A rotation of axes is a linear map [4] [5] and a rigid transformation.
By definition, a rotation about the origin is a transformation that preserves the origin, Euclidean distance (so it is an isometry), and orientation (i.e., handedness of space). Composing two rotations results in another rotation, every rotation has a unique inverse rotation, and the identity map satisfies the definition of a rotation.
They can be extended to represent rotations and transformations at the same time using homogeneous coordinates. Projective transformations are represented by 4 × 4 matrices. They are not rotation matrices, but a transformation that represents a Euclidean rotation has a 3 × 3 rotation matrix in the upper left corner.