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  2. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Projection is a transformation used to represent a 3D model in a 2D space. The two main types of projection are orthographic projection (also called parallel) and perspective projection . The main characteristic of an orthographic projection is that parallel lines remain parallel after the transformation.

  3. File : Ten through Seventeen Step by Step Orthographic ...

    en.wikipedia.org/wiki/File:Ten_through_Seventeen...

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  4. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    An example function is gluOrtho2D which defines a two dimensional orthographic projection matrix. The GLU specification was last updated in 1998, and it depends on features which were deprecated with the release of OpenGL 3.1 in 2009. [1] Specifications for GLU are still available here

  5. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  6. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."

  7. File : One thru Nine Step by Step Orthographic Auxiliary ...

    en.wikipedia.org/wiki/File:One_thru_Nine_Step_by...

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  8. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Classification of Multiview orthographic projection and some 3D projections. First-angle projection: In this type of projection, the object is imagined to be in the first quadrant. Because the observer normally looks from the right side of the quadrant to obtain the front view, the objects will come in between the observer and the plane of ...

  9. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.