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Louis Guiabern is a fictional character and the main antagonist in the 2024 video game Metaphor: ReFantazio.He is responsible for the assassination of the king of the game's world, and the protagonist and his allies seek to kill Louis in order to break the curse placed on the prince.
Cover art of Metaphor: ReFantazio, depicting various characters. Metaphor: ReFantazio is a 2024 role-playing video game by Atlus, set in a fictional fantasy world.It centers on a protagonist who sets out on a quest to save a prince from a curse by defeating an aspirant for the throne called Louis Guiabern, accompanied by several allies from different tribes.
Metaphor: ReFantazio [a] is a 2024 role-playing video game developed by Studio Zero and published by Atlus in Japan and Sega worldwide. Metaphor: ReFantazio was first announced under the codename Project Re:Fantasy in December 2016, with no further information revealed until 2023, and was released for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 11, 2024.
Akio Otsuka (大塚 明夫, Ōtsuka Akio, born November 24, 1959) is a Japanese actor, voice actor and narrator from the Tokyo Metropolitan area. He is attached to Mausu Promotion. [1] The astringent and calm quality of his deep voice has landed him many roles in films, dubbing, animation, and video games.
Metaphor ReFantazio character. Persona developer Atlus – specifically its Studio Zero subsidiary – has shown off its next big game. No, not Persona 3 Reloaded, it’s called Metaphor ...
Kensho Ono (小野 賢章, Ono Kenshō, born October 5, 1989) is a Japanese actor and singer. His most well-known characters are Tetsuya Kuroko, the titular protagonist in the anime series Kuroko's Basketball, Giorno Giovanna in JoJo's Bizarre Adventure, Slaine Troyard in Aldnoah.Zero, Yuya Sakaki in Yu-Gi-Oh!
Metaphor: ReFantazio takes place in the fantasy world of Euchronia, inspired by medieval Europe. You'll play as a young boy of the Elda tribe called the Traveling Boy, who must embark on a quest ...
Yagami's voice was meant to make him sound like a "bona fide badass" regardless of language, something the localization team believed they succeeded at. [5] Chun found his work on the game gratifying, saying, "it really did require me to let go of the tricks that you use to push a performance through, and I really did need to fall back on ...