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The Stone Age is a broad prehistoric period during which stone was widely used in the manufacture of implements with a sharp edge, a point, or a percussion surface. The period lasted roughly 2.5 million years, from the time of early hominids to Homo sapiens in the later Pleistocene era, and largely ended between 6000 and 2000 BCE with the advent of metalworking.
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
These are also found at Lothal Dockyard to facilitate import and export. The "Great Granary" is the largest and one of the best examples of the granaries in the Harappan civilisation. Water management was highly developed by the Harappan civilization. [8] Large scale water works, such as drainage systems, could be covered to cure blockages.
The extent of the Indus Valley Civilisation. This list of inventions and discoveries of the Indus Valley Civilisation lists the technological and civilisational achievements of the Indus Valley Civilisation, an ancient civilisation which flourished in the Bronze Age around the general region of the Indus River and Ghaggar-Hakra River in what is today Pakistan and northwestern India.
This project is intended to provide a proof-of-concept for the efficiency of open source development applied to hardware – in addition to its proven success with software. This effort was postponed due to COVID-19, and OSE has pivoted to a product release of the Seed Eco-Home in 2021 to address the need for affordable, ecological housing. [15]
The Children's Civilization and Creativity Center (Arabic: متحف الطفل بالقاهرة) is a children's museum in Heliopolis, Cairo, Egypt, established in 1986.It was renovated twice in 1996 and in 2012.
information had little net effect in our sample, while the subtle manipulation of convenience had a large effect on calorie intake. Encouraging Healthy Eating Behaviors Despite the focus of current and past legislation on providing information, there is little evidence that doing so has much impact.
E-learning system, collaboration of students on project based learning, and technological skills for future results in motivation of students. [citation needed] Although these previous examples only show a few of the positive aspects of technology in society, there are negative side effects as well. [6]