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Data-dependent jitter (DDJ) is a specific class of timing jitter. In particular, it is a form of deterministic jitter which is correlated with the sequence of bits in the data stream. It is also a form of ISI .
Jitter in serial bus architectures is measured by means of eye patterns. There are standards for jitter measurement in serial bus architectures. The standards cover jitter tolerance, jitter transfer function and jitter generation, with the required values for these attributes varying among different applications. Where applicable, compliant ...
Deterministic Networking (DetNet) is an effort by the IETF DetNet Working Group to study implementation of deterministic data paths for real-time applications with extremely low data loss rates, packet delay variation (jitter), and bounded latency, such as audio and video streaming, industrial automation, and vehicle control.
Time-Sensitive Networking (TSN) is a set of standards under development by the Time-Sensitive Networking task group of the IEEE 802.1 working group. [1] The TSN task group was formed in November 2012 by renaming the existing Audio Video Bridging Task Group [2] and continuing its work.
The FS5000 Jitterlyzer performs physical layer serial bus jitter evaluation. It can inject controlled jitter and measure the characteristics of incoming jitter. When teamed with a logic analyzer or protocol analyzer, it can correlate these measurements with protocol analysis. Physical-layer tests can be performed while the system under test is ...
A simple way to have the eye pattern display jitter in the signal is to estimate the symbol rate of the signal (perhaps by counting the average number of zero crossings in a known window of time) and acquiring many UIs in a single oscilloscope capture. The first zero crossing in the capture is located and declared to be the start of the first ...
NFL players have sky-high salaries and contracts that would make the average person feel faint. They also get slapped with fines left and right, some frivolous and some substantial.
A "hard" real-time operating system (hard RTOS) has less jitter than a "soft" real-time operating system (soft RTOS); a late answer is a wrong answer in a hard RTOS while a late answer is acceptable in a soft RTOS. The chief design goal is not high throughput, but rather a guarantee of a soft or hard performance category.