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  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  3. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games. A JumpStart online virtual world was officially launched on March 10, 2009, offering a blend of educational content and ...

  5. Logical Journey of the Zoombinis - Wikipedia

    en.wikipedia.org/wiki/Logical_Journey_of_the...

    The US version of the game was expanded and republished as Zoombinis Logical Journey v2.0 by The Learning Company in September 2001.. A remake for modern devices, titled Zoombinis, was officially released on 6 August 2015 [3] for iPadOS, Android, Windows and MacOS, and for Fire OS on 28 October 2015 by TERC, FableVision, and Learning Games Network.

  6. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

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