enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    Finger tracking and gesture recognition is supported on controllers such as the Index Controller and Oculus Touch, allowing users' finger movements to be reflected by their avatar, and hand poses to trigger linked animations (such as a corresponding facial expressions). [32] [33] VRChat also supports SteamVR and OSC full-body tracking for ...

  3. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Two predominate technologies exist: marker and marker-less tracking systems. Facial motion capture is related to body motion capture, but is more challenging due to the higher resolution requirements to detect and track subtle expressions possible from small movements of the eyes and lips. These movements are often less than a few millimeters ...

  4. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Dozens of similar controllers are used to animate the rest of the face. An arbitrary object deformed by morphing between defined vertex positions. Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation.

  5. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The body of work around computer facial animation can be divided into two main areas: techniques to generate animation data, and methods to apply such data to a character. Techniques such as motion capture and keyframing belong to the first group, while morph targets animation (more commonly known as blendshape animation) and skeletal animation ...

  6. MikuMikuDance - Wikipedia

    en.wikipedia.org/wiki/MikuMikuDance

    The software allows users to import computer-generated models into a virtual space that can be moved and animated accordingly. The positioning of the computer-generated figures can be easily altered, the facial expressions can be altered (as long as the model has morphs to use), and motion data can be applied to the model to make it move.

  7. Your Body Never Forgets Muscle. So Here's How Long It ... - AOL

    www.aol.com/body-never-forgets-muscle-heres...

    So, you can think of muscle memory as your body’s GPS system: part neurological, part structural, says Rothstein. The first time you try a move, you’re “following directions,” he says.

  8. Facial coding - Wikipedia

    en.wikipedia.org/wiki/Facial_coding

    In 1978 Ekman and Friesen updated Facial Action Coding System (FACS), originally developed by a Swedish anatomist Carl-Herman Hjortsjö. [7] [8] FACS is a tool for classification of all facial expressions that humans can make. Each component of facial movement is called an action unit (AU) and all facial expressions can be broken down to action ...

  9. AOL Mail

    mail.aol.com/?rp=webmail-std/en-us/basic

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  1. Related searches which two body systems work together to make facial expressions for vrchat

    vrchat for windowsvrchat wikipedia