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Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
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Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
It is used extensively by Code::Blocks for scripting and was also used in Final Fantasy Crystal Chronicles: My Life as a King. [ 3 ] [ 4 ] It is also used in Left 4 Dead 2 , Portal 2 and Thimbleweed Park for scripted events and in NewDark , an unofficial Thief 2: The Metal Age engine update, to facilitate additional, simplified means of ...
[2] [3] It uses indentation to separate code blocks and newline characters to separate rules. The newer syntax, SCSS (Sassy CSS), uses block formatting like that of CSS. It uses braces to denote code blocks and semicolons to separate rules within a block. The indented syntax and SCSS files are traditionally given the extensions.sass and .scss ...
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wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no significant code changes.
The idea was to create a code completion library based on ctags, SQLite (hence, CodeLite), and a Yacc based parser that could be used by other IDEs. Later Clang became an optional parser for code completion, greatly improving its functionality. LiteEditor, a demo application, was developed for demonstrating CodeLite's functionalities.