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  2. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    Go was introduced to Korea sometime between the 5th and 7th centuries CE, and was popular among the higher classes. In Korea, the game is called baduk (Korean: 바둑), and a variant of the game called Sunjang baduk was developed by the 16th century. Sunjang baduk became the main variant played in Korea until the end of the 19th century, when ...

  3. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.

  4. Go variants - Wikipedia

    en.wikipedia.org/wiki/Go_variants

    Sunjang baduk is a different form of Go (baduk) that evolved in Korea, which dates to the 16th century. [2] Its most distinctive feature is the prescribed opening. The starting position dictates the placement of 16 stones (8 black, 8 white) as shown, and the first move is prescribed for Black at the center of the board.

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  6. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    AlphaGo is a computer program that plays the board game Go. [1] It was developed by the London-based DeepMind Technologies, [2] an acquired subsidiary of Google.Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. [3]

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  8. Pandanet - Wikipedia

    en.wikipedia.org/wiki/Pandanet

    Pandanet (originally and sometimes called IGS, [1] short for Internet Go Server), located in Tokyo, Japan, is a server that allows players of the game of Go to observe and play against others over the Internet. Started February 2, 1992, by Tim Casey, Chris Chisolm, and Mark Okada, working out of the University of New Mexico, and until April 5 ...

  9. Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Go_strategy_and_tactics

    A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can ...