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In the 1990s, Philips Interactive Media published three action-adventure games based on Nintendo's Legend of Zelda franchise for its Compact Disc-Interactive (CD-i) players. . The first two, Link: The Faces of Evil and Zelda: The Wand of Gamelon, were developed by Animation Magic and released simultaneously on October 10, 1993, [1] and Zelda's Adventure was developed by Viridis and released on ...
As she ventures across Gamelon, Zelda battles many of Ganon's minions including the mummy Gibdo; the three wicked witches of the Fairy Pool; and the knight Iron Knuckle. During Zelda's quest, Impa discovers that King Harkinian was captured by Ganon and that Link went missing after being engaged in a battle.
In the past, the kingdom of Faramore fell under attack by the demon lord Daimur and his army of evil monsters, aided by the traitorous Duke Nodelki of Amelog. In response, King Rahklin, along with his daughter Princess Arzette, his advisor Wogram and an unlikely hero, Dail, led an assault on Daimur's lair in the country of Oakurin.
This is a list of games made on the CD-i format, [1] [2] [3] organised alphabetically by name. It includes cancelled games as well as actual releases. There are currently 208 games on this list; the vast majority were published by Philips Interactive Media.
The King of Hyrule is the title given to the various ruling monarchs of Hyrule, who are generally the father of Princess Zelda in most incarnations. He appears in many entries, but his presence is often relegated to cameos, backstory, or lore. In The Minish Cap, Link must rescue King Daltus after Vaati
A collaboration between Tecmo Koei and Nintendo, and contains elements of Zelda and Tecmo Koei's Dynasty Warriors series. It is a spiritual successor to Hyrule Warriors, but the plot acts as a prequel to The Legend of Zelda: Breath of the Wild. Although a prequel to The Legend of Zelda: Breath of the Wild, the game is set in an alternate timeline.
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]
Zelda's Adventure; This page was last edited on 1 June 2022, at 16:46 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 License ...
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