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CAV combat and movement rules use the Reaper Adventure Game Engine (R.A.G.E.), a generic game system developed by Reaper for use with their miniatures wargames such as CAV and Warlord. [1] This allows players to switch from game to game without having to learn a new combat and movement system for each game.
L2 BAT, Battalion Anti Tank; The original towed gun complete with a heavy armoured shield and wheeled mount. Accepted for service in 1953. L4 MoBAT (Mobile BAT) [8] A BAT with the shield removed to lighten it (even though it still weighed some 770 kg (0.76 long tons) and a spotting weapon (a Bren light machine gun) added.
This subgenre of vehicular combat involves mech robots, or mecha, as the vehicle for combat. [citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion.
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The BAT uses acoustic sensors to identify its intended targets, and an infrared homing (IR) terminal seeker to image and aim at the attack target. 13 BATs were intended to be carried on the MGM-164 ATACMS Block II missile fired from the M270 Multiple Launch Rocket System and related systems. Block I ATACMS missiles have a range of 128 km or ...
Hard Vacuum (WW2 spaceship combat) (Fat Messiah Games, 2000) Iron Stars (Edwardian spaceship combat) (Majestic Twelve Games, 2004) Ironclads & Ether Flyers (Victorian science fiction naval combat) (Game Designers' Workshop 1990, Heliograph, Inc. 2000) Konflikt 47 (WW2 alternate timeline, mech, pulp, base on Bolt Action) Occult Wars
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The game contains a number of gameplay elements: Mental condition: Close Combat used a psychological model for each individual combatant.The combatant's morale would be affected by factors such as being near officers, being supported by other units, being under fire, taking casualties, and being left without orders.