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Flappy Bird is a 2013 casual mobile game developed by Vietnamese video game artist and programmer Dong Nguyen (Vietnamese: Nguyễn Hà Đông), under his game development company .Gears. [1] The game is a side-scroller where the player controls a bird, Faby, attempting to fly between columns of green pipes without hitting them.
Flappy Bird is a 2024 arcade mobile game developed by Gametech Holdings, under the name "The Flappy Bird Foundation", as an unofficial reboot of the original game after acquiring its trademark. It was announced on September 12, 2024, and notably has additional features compared to the original release.
DotGears Company Limited (trade name: .Gears) is a Vietnamese video game developer based in Hanoi that specialises in hypercasual mobile games.The company was founded in 2005 by Dong Nguyen, [2] [a] and is best known for developing the 2013 game Flappy Bird, which became popular due to its simple mechanics but high difficulty. [4]
Flappy Bird is returning to iOS and Android devices after a decade-long hiatus and will include new characters and new game modes. The mobile game will be back in 2025, according to its trailer ...
Flappy Bird – A free-to-play casual mobile game released on the iOS App Store on 24 May 2013, and on Google Play on 30 January 2014, by indie mobile app developer Dong Nguyen. The game began rapidly rising in popularity in late-December 2013 to January 2014 with up to 50 million downloads by 5 February.
In early 2014, Itch.io hosted a Flappy Bird–themed Flappy Jam after the popular game was removed from the App Store. It attracted hundreds of submissions and received media coverage. [2] At the end of the year, Corcoran said that he had lost over $8,000 running Itch.io. It had been a one-man operation the whole way. [4]
Swing Copters gameplay. The easy-to-learn-but-hard-to-master gameplay consists of the player's tapping the screen to change the direction of the character. [1] The game has a comparable high score system and is similar to Flappy Bird, but it is even more difficult to control the rapid, horizontal movements of the protagonist.
The game's free-to-play model was based on the one for Dota 2. [10] A big influence on the team was the success of the game Flappy Bird. Developer Matt Hall noted that "That was when people really wanted to play high-score chasing games, and they were telling people about it, and there was this cool opportunity."