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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  4. SoundHound - Wikipedia

    en.wikipedia.org/wiki/SoundHound

    SoundHound AI, Inc. (Nasdaq: SOUN) is a voice artificial intelligence (AI) company founded in 2005. It is headquartered in Santa Clara , California . SoundHound provides a voice AI platform that enables businesses to offer customized conversational experiences to consumers.

  5. Actors union announces deal for AI voice acting licensing in ...

    www.aol.com/news/actors-union-announces-deal-ai...

    The deal with Replica Studios, an AI voice technology company, establishes protections around the licensing of digitally replicated voices, the union said in a news release. The deal was announced ...

  6. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  7. Observation (video game) - Wikipedia

    en.wikipedia.org/wiki/Observation_(video_game)

    Observation is an adventure-puzzle video game developed by No Code and published by Devolver Digital.The game, described as sci-fi thriller, puts the player in control of a space station AI in order to recover from the sudden, mysterious loss of its crew. [1]

  8. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    IGN noted that while the voice recognition system is "quite deep", the player "will need to practice enunciating regular words and learning the speed at which the game best responds", and "might spend five minutes trying to get the right word to simply inspect a worthless book." [10]

  9. CeVIO - Wikipedia

    en.wikipedia.org/wiki/CeVIO

    ONE (オネ) (CCS, AI) is a female vocal for CeVIO Creative Studio and CeVIO AI capable of speech and singing. She is the second vocal in the "- ARIA ON THE PLANETES -" project, the first being the Vocaloid IA. [5]