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The Civil War 1861–1865: Victory Games: 1983: A House Divided: Game Designers' Workshop: 1981: Re-released by Phalanx Games in 2001: For the People: Avalon Hill: 1998: Re-released in GMT Games in 2000: The U.S. Civil War: GMT Games: 2015: War Between the States: Simulations Publications, Inc. 1978
Forty Forty (also known as 123 Home, Forty Forty In, Mob Mob, Mob and other names) is a children's game combining elements of the games "It" and Hide and seek. One player is "on", or "It", and they must capture the other players by 'spying' them rather than by tagging as there is no physical contact with another player.
Dan Verssen Games is a specialist designer and publisher of card games for several genres, including air combat and World War II and modern land combat. Also, card driven games (CDGs), first introduced in 1993, use a deck of (custom) cards to drive most elements of the game, such as unit movement (activation) and random events.
Wargames and other war-themed board games, excluding abstract games like chess and Go. Subcategories This category has the following 10 subcategories, out of 10 total.
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]
War Games Rules 3000 B.C - 1250 A.D (Wargames Research Group, 1976) War Games Rules 3000 BC to 1485 AD (Wargames Research Group, 1980) [1] Warhammer Ancient Battles (Warhammer Historical Wargames, 1998) [1] Warheads: Medieval Tales (Urban Mammoth, 2010) Warlord II (Partizan Press, 2008) Warmaster Ancients (Warhammer Historical Wargames, 2005) [1]
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...
The popularity of role-playing games, video games, and, finally, collectible card games continued to draw in new players. These attracted the same sort of players that had gravitated to wargames before, [citation needed] which led to a declining, and aging, population in the hobby. The continued marginal sales of wargames took its toll on the ...
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