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  2. List of prime numbers - Wikipedia

    en.wikipedia.org/wiki/List_of_prime_numbers

    This is a list of articles about prime numbers. A prime number (or prime) is a natural number greater than 1 that has no positive divisors other than 1 and itself. By Euclid's theorem, there are an infinite number of prime numbers. Subsets of the prime numbers may be generated with various formulas for primes.

  3. Sieve of Sundaram - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Sundaram

    The remaining numbers are doubled and incremented by one, giving a list of the odd prime numbers (that is, all primes except 2) below 2n + 2. The sieve of Sundaram sieves out the composite numbers just as the sieve of Eratosthenes does, but even numbers are not considered; the work of "crossing out" the multiples of 2 is done by the final ...

  4. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    For instance, within the loop a reference to element I of an array would likely employ the auxiliary variable (especially if it were held in a machine register), but if I is a parameter to some routine (for instance, a print-statement to reveal its value), it would likely be a reference to the proper variable I instead. It is best to avoid such ...

  6. APL syntax and symbols - Wikipedia

    en.wikipedia.org/wiki/APL_syntax_and_symbols

    Thus, early APL was then only using about 11% (55/472) of a symbolic language's at-that-time utilization potential, based on keyboard # keys limits, again excluding numbers, letters, punctuation, etc. In another sense keyboard symbols utilization was closer to 100%, highly efficient, since EBCDIC only allowed 256 distinct chars, and ASCII only 128.

  7. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    An example of a primitive recursive programming language is one that contains basic arithmetic operators (e.g. + and −, or ADD and SUBTRACT), conditionals and comparison (IF-THEN, EQUALS, LESS-THAN), and bounded loops, such as the basic for loop, where there is a known or calculable upper bound to all loops (FOR i FROM 1 TO n, with neither i ...

  8. Generation of primes - Wikipedia

    en.wikipedia.org/wiki/Generation_of_primes

    A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.

  9. Sieve of Atkin - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Atkin

    The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...