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This is a list of articles about prime numbers. A prime number (or prime) is a natural number greater than 1 that has no positive divisors other than 1 and itself. By Euclid's theorem, there are an infinite number of prime numbers. Subsets of the prime numbers may be generated with various formulas for primes.
The remaining numbers are doubled and incremented by one, giving a list of the odd prime numbers (that is, all primes except 2) below 2n + 2. The sieve of Sundaram sieves out the composite numbers just as the sieve of Eratosthenes does, but even numbers are not considered; the work of "crossing out" the multiples of 2 is done by the final ...
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.
For instance, within the loop a reference to element I of an array would likely employ the auxiliary variable (especially if it were held in a machine register), but if I is a parameter to some routine (for instance, a print-statement to reveal its value), it would likely be a reference to the proper variable I instead. It is best to avoid such ...
Thus, early APL was then only using about 11% (55/472) of a symbolic language's at-that-time utilization potential, based on keyboard # keys limits, again excluding numbers, letters, punctuation, etc. In another sense keyboard symbols utilization was closer to 100%, highly efficient, since EBCDIC only allowed 256 distinct chars, and ASCII only 128.
An example of a primitive recursive programming language is one that contains basic arithmetic operators (e.g. + and −, or ADD and SUBTRACT), conditionals and comparison (IF-THEN, EQUALS, LESS-THAN), and bounded loops, such as the basic for loop, where there is a known or calculable upper bound to all loops (FOR i FROM 1 TO n, with neither i ...
A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.
The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...