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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    In 2017, Kahoot! had raised $26.5 million in funding from Northzone, Creandum and Microsoft Ventures. [7] On October 11, 2018, Kahoot! was valued at $300 million. [8] As of 11 June 2020, Kahoot! was valued at $1.5 billion and raised further capital from Northzone. [9] In 2019, Kahoot! acquired the Scandinavian education company Poio. [10]

  3. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Lisp is the second oldest family of programming languages in use today and as such has many dialects and implementations with a wide range of difficulties. Lisp was originally created as a practical mathematical notation for computer programs, based on lambda calculus, which makes it particularly well suited for teaching theories of computing.

  4. CodeHS - Wikipedia

    en.wikipedia.org/wiki/CodeHS

    CodeHS was selected as one of three education technology companies to take part in the 2013 Innovation Challenge, part of the NBC Education Nation initiative. [6] Innovation Nation challenge participants CodeHS, Teachley, and GigaBryte participated in a series of challenges in October 2013, culminating in a live pitch contest broadcast live on NBC during the Education Nation Summit.

  5. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    Computer science education researchers are interested in promoting diversity and inclusion in computer science education. This may involve studying the factors that contribute to under representation of certain groups in computer science, and developing interventions to promote inclusivity and equity.

  6. Code.org - Wikipedia

    en.wikipedia.org/wiki/Code.org

    The website includes free coding lessons and other resources. The initiative also targets schools in the United States in an attempt to encourage them to include more computer science classes in the curriculum. [3] [4] In 2013, they launched the Hour of Code across the United States to promote computer science during Computer Science Education ...

  7. Computer and information science - Wikipedia

    en.wikipedia.org/wiki/Computer_and_information...

    A lab in which computer and information science (CIS) is studied. Computer and information science [1] [2] [3] (CIS; also known as information and computer science) is a field that emphasizes both computing and informatics, upholding the strong association between the fields of information sciences and computer sciences and treating computers as a tool rather than a field.

  8. Prodigy Math Game - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Math_Game

    Prodigy Math or Prodigy Math Game is an educational fantasy massively multiplayer online role-playing game (MMORPG) developed by Prodigy Education.The player takes the role of a wizard or witch, who, whilst undertaking quests to collect gems, must battle against the Puppet Master.

  9. Central Institute of Educational Technology - Wikipedia

    en.wikipedia.org/wiki/Central_Institute_of...

    Central Institute of Educational Technology (acronym CIET) [1] is an autonomous organization, formed as a nodal agency under the National Council of Educational Research and Training (NCERT) for promoting the use of mass media technology for expanding and improving the quality of education at the school level.