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Image registration is the process of transforming different sets of data into one coordinate system. Data may be multiple photographs, data from different sensors, times, depths, or viewpoints. [ 1 ] It is used in computer vision , medical imaging , [ 2 ] military automatic target recognition , and compiling and analyzing images and data from ...
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
In the C programming language, register is a reserved word (or keyword), type modifier, storage class, and hint. The register keyword was deprecated in C++, until it became reserved and unused in C++17. It suggests that the compiler stores a declared variable in a CPU register (or some other faster location) instead of in random-access memory.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
L-systems (10 P) S. Splines (mathematics) (30 P) Pages in category "Computer graphics algorithms" The following 49 pages are in this category, out of 49 total.
Register (keyword), the hint in C and C++ for a variable to be placed in a register. Sethi–Ullman algorithm , an algorithm to produce the most efficient register allocation for evaluating a single expression when the number of registers required to evaluate the expression exceeds the number of available registers.
Similarly, a programming language does not use the same operations to evaluate a floating point typed number and typed long integers. For example, in computer graphics, line objects can have attributes such as thickness (with real values), color (with descriptive values such as brown or green or values defined in a certain color model, such as ...
BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code.