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id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently been used in numerous games. Commercially, id tech 3 competed with early versions of the Unreal Engine; both were widely licensed.
Quake III Arena comes with several gameplay modes: Free for All (FFA), a classic deathmatch, where each player competes against the rest for the highest score, Team Deathmatch (TDM), where usually two teams of four compete for the highest team frag (kill) total, Tournament (1v1), a deathmatch between two players, usually ending after a set time ...
A free Quake 3 like comical FPS game Xonotic: Team Xonotic 2010-12-23 2023-06-20 (0.8.6) Linux, OS X, Windows: DarkPlaces Quake engine: GNU GPL: Fork and direct successor of the Nexuiz Project. Team Fortress 2: Valve: 2007-10-7 2019-3-28 Windows, Mac OS, Linux. Source: Proprietary license
Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision.It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II.
The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.
Quake Live was released as a free version of Quake III: Gold [5] (Quake III and its expansion pack, Team Arena) available only through a web browser. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's closure. [6]
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Challenge ProMode Arena (CPMA, formerly Challenge ProMode [CPM], unofficially Promode) is a freeware modification for id Software's first-person shooter computer game Quake III Arena (Q3A). CPMA includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques.