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  2. CumFreq - Wikipedia

    en.wikipedia.org/wiki/CumFreq

    CumFreq uses the plotting position approach to estimate the cumulative frequency of each of the observed magnitudes in a data series of the variable. [2] The computer program allows determination of the best fitting probability distribution. Alternatively it provides the user with the option to select the probability distribution to be fitted.

  3. Cumulative frequency analysis - Wikipedia

    en.wikipedia.org/wiki/Cumulative_frequency_analysis

    Cumulative frequency distribution, adapted cumulative probability distribution, and confidence intervals. Cumulative frequency analysis is the analysis of the frequency of occurrence of values of a phenomenon less than a reference value. The phenomenon may be time- or space-dependent. Cumulative frequency is also called frequency of non-exceedance.

  4. List of Blizzard Entertainment games - Wikipedia

    en.wikipedia.org/wiki/List_of_Blizzard...

    Warcraft II: Battle Chest (1996), [30] Warcraft II: The Dark Saga (1997), [31] and Warcraft II: Battle.net Edition (1999) include the original game and Dark Portal [24] Included without expansions in the Blizzard's Game of the Year Collection (1998), [ 32 ] and with the Dark Portal expansion in Blizzard Anthology (2000) [ 33 ] and Warcraft III ...

  5. Activision Blizzard - Wikipedia

    en.wikipedia.org/wiki/Activision_Blizzard

    Activision Blizzard reported $7.54 billion in revenue and $1.52 billion in net income. [71] As part of the acquisition deal, Kotick announced his resignation as CEO the same day, along with other high level executives, though Kotick will remain onboard through the end of 2023 to help with the transition. [ 72 ]

  6. Battle.net - Wikipedia

    en.wikipedia.org/wiki/Battle.net

    Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment.The service was launched on December 31, 1996, followed a few days later with the release of Blizzard's action-role-playing video game Diablo on January 3, 1997.

  7. Frequency (statistics) - Wikipedia

    en.wikipedia.org/wiki/Frequency_(statistics)

    The cumulative frequency is the total of the absolute frequencies of all events at or below a certain point in an ordered list of events. [ 1 ] : 17–19 The relative frequency (or empirical probability ) of an event is the absolute frequency normalized by the total number of events:

  8. Ogive (statistics) - Wikipedia

    en.wikipedia.org/wiki/Ogive_(statistics)

    The points plotted as part of an ogive are the upper class limit and the corresponding cumulative absolute frequency [2] or cumulative relative frequency. The ogive for the normal distribution (on one side of the mean) resembles (one side of) an Arabesque or ogival arch, which is likely the origin of its name.

  9. ArenaNet - Wikipedia

    en.wikipedia.org/wiki/ArenaNet

    The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the video games Warcraft, Warcraft 2, StarCraft, Diablo, Diablo II, and the Battle.net gaming network. They left Blizzard in February 2000 to form their own company.