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  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  3. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  4. Patterns (video game) - Wikipedia

    en.wikipedia.org/wiki/Patterns_(video_game)

    Patterns was a sandbox-style building game published by San Francisco-based Linden Lab, which had previously been known primarily as the creator of the online virtual world Second Life. The PC product, which was distributed via BuildPatterns.com, continues the company’s positioning as a maker of "shared creative spaces" that favor open-ended ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. The book describes the following patterns: Creational patterns (5): Factory method pattern, Abstract factory pattern, Singleton pattern, Builder pattern, Prototype pattern

  6. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  7. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    A chat room could use the mediator pattern, or a system where many ‘clients’ each receive a message each time one of the other clients performs an action (for chat rooms, this would be when each person sends a message). In reality using the mediator pattern for a chat room would only be practical when used with remoting.

  8. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Iterator pattern – defines a traversal principle like the visitor pattern, without making a type differentiation within the traversed objects Church encoding – a related concept from functional programming, in which tagged union/sum types may be modeled using the behaviors of "visitors" on such types, and which enables the visitor pattern ...

  9. Concepts, Techniques, and Models of Computer Programming

    en.wikipedia.org/wiki/Concepts,_Techniques,_and...

    Using a carefully selected progression of subsets of the Oz programming language, the book explains the most important programming concepts, techniques, and models . Translations of this book have been published in French (by Dunod Éditeur, 2007), Japanese (by Shoeisha, 2007) and Polish (by Helion, 2005).