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A complete remake of the original arcade game on the Game Boy, titled Donkey Kong (referred to as Donkey Kong '94 during development) contains levels from both the original Donkey Kong and Donkey Kong Jr. arcades. It starts with the same gameplay and four locations as the arcade game and then progresses to 97 additional puzzle-based levels.
It debuted in 1981 with the arcade game Donkey Kong, which was a sales success that brought Nintendo into the North American market, [1] with the original arcade games being ported into versions on third-party home consoles and developed by several companies. [2] The Donkey Kong franchise has sold a total of 82 million copies as of 2022. [3]
The order of the levels is different in different territories. In the Japanese version, the four levels appear in 1-2-3-4 sequence and then repeat, just as with the Japanese release of Donkey Kong. In the US version, the order is 1–4. 1–2–4, 1–3–4, 1-2-3-4 and then 1-2-3-4 from then on.
Donkey Kong Land: Game Boy: 3.91 million [242] Donkey Kong Country 2: Diddy's Kong Quest: Super Nintendo Entertainment System 5.15 million [243] 1996 Donkey Kong Land 2: Game Boy 2.35 million [244] Donkey Kong Country 3: Dixie Kong's Double Trouble! Super Nintendo Entertainment System 3.51 million [242] 1997 Donkey Kong Land III: Game Boy, Game ...
Miyamoto didn't work on the NES version of Donkey Kong, but he did work on other games. Donkey Kong was released for the arcade in 1981, but came out on the Famicom, the Japanese version of the ...
Donkey Kong 3 [a] is a 1983 shoot 'em up game developed and published by Nintendo. It is the third installment in the Donkey Kong series and was released for arcades worldwide in 1983, the Family Computer in 1984, then in North America for the Nintendo Entertainment System in 1986.
The title screen and first level are in the top row; level 2 and 3 are below, from the arcade version. The object of the game is for Popeye the Sailor to collect a certain number of items dropped by Olive Oyl, depending on the level—24 hearts, 16 musical notes, or 24 letters in the word "HELP"—while avoiding the Sea Hag, Brutus, and other dangers.
Released in 1982, [1] it is a port of the arcade game, where Mario is a carpenter attempting to rescue his girlfriend from an evil, or at least angry, ape. The device is Nintendo's earliest use of their cross-shaped D-pad. [2] Like the arcade Donkey Kong, Mario must climb a building while avoiding barrels, but beating the game is different from ...