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Surgeons and health experts say that the game is perfect to accelerate the time of decision making at the surgical desk because it is a game based on placing pressure on the user by giving the user a time limit. [1] [7] The EyeSi is a virtual reality simulator for intraocular surgery training. [10]
Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]
This is a list of notable simulation games for all video game platforms. ... Surgeon Simulator 2013; Microsurgeon (video game) Motion simulators with screens
Trauma Center [b] is a series of video games developed by Atlus and published by Atlus (Japan, North America) and Nintendo (Europe). Beginning with Trauma Center: Under the Knife in 2005 for the Nintendo DS, the series released four more entries on the DS and Wii. The gameplay is split between a surgical gameplay simulation, and visual novel ...
The game was released in North America and Japan in 2006 by Atlus as a console launch title, and in other regions in 2007 by Nintendo. Set in a near future where medical science can cure previously incurable diseases, the story follows young surgeon Derek Stiles as he uses his mystical "Healing Touch" to treat a new disease dubbed GUILT.
During this early stage, many staff compared the game to similar surgery simulations for Windows. [6] The concept behind Trauma Center originated several years before development started. While Atlus had explored the possibilities of a surgical simulation game, gaming hardware at the time was not able to realize their vision.
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An operation from New Blood, performed by two players in the game's co-op mode; reception of the cooperative mode was praised by critics.. Trauma Center: New Blood is a video game that combines surgical simulation gameplay missions, ranging from story-based to optional challenge missions, with storytelling employing non-interactive visual novel segments using static scenes and voiced dialogue.