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Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. To qualify, the solution must be novel and reached independently.
Pages in category "CP System II games" The following 32 pages are in this category, out of 32 total. This list may not reflect recent changes. 0–9.
CPS (programadora) (Comunicaciones Producción y Servicios de Televisión), a Colombian TV program-maker, 1998–2003 Colegio de la Preciosa Sangre de Pichilemu , a school in Chile College of Physicians and Surgeons (disambiguation)
Acronyms are everywhere—streamlining our conversations, simplifying complex ideas, and sometimes, leaving us scratching our heads. From LOL and OMG to more technical abbreviations like SWOT and ...
acronym = an abbreviation pronounced as if it were a word, e.g., SARS = severe acute respiratory syndrome, pronounced to rhyme with cars initialism = an abbreviation pronounced wholly or partly using the names of its constituent letters, e.g., CD = compact disc , pronounced cee dee
The CPS Changer has outputs for composite video, S-video and line-level mono audio. The CPS Changer also featured Super Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CP System arcade hardware.
The CP System III (CPシステムIII, CP shisutemu 3) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II .
PnP—Plug-and-Play; PNRP—Peer Name Resolution Protocol; PoE—Power over Ethernet; PoS—Point of Sale; POCO—Plain Old Class Object; POID—Persistent Object Identifier; POJO—Plain Old Java Object; POP—Point of Presence; POP3—Post Office Protocol v3; POSIX—Portable Operating System Interface, formerly IEEE-IX; POST—Power-On Self ...