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Fractal generating software creates mathematical beauty through visualization. Modern computers may take seconds or minutes to complete a single high resolution fractal image. Images are generated for both simulation (modeling) and random fractals for art. Fractal generation used for modeling is part of realism in computer graphics. [2]
Apophysis is an open source fractal flame editor and renderer for Microsoft Windows and Macintosh. [1]Apophysis has many features for creating and editing fractal flames, including an editor that allows one to directly edit the transforms by manipulating triangles, a mutations window, which applies random edits to the triangles, an adjust window, which allows the adjustment of coloring and ...
Sterling is a fractal-generating computer program written in the C programming language in 1999 for Microsoft Windows by Stephen C. Ferguson. Sterling is now freeware while Sterling2 is a freeware version of Sterling with different algorithms.
Chaotica is a commercial fractal art editor and renderer extending flam3 and Apophysis's functionality. There is also a free version with limited render resolution and animation length. [citation needed]
Ultra Fractal is a fractal generation and rendering software application. The program was the first publicly available fractal software which featured layering methods previously only found in image editing software. [1] Because of this, the program has become popular for use in the creation of fractal art.
Fractal art developed from the mid-1980s onwards. [2] It is a genre of computer art and digital art which are part of new media art. The mathematical beauty of fractals lies at the intersection of generative art and computer art. They combine to produce a type of abstract art. Fractal art (especially in the western world) is rarely drawn or ...
Algorithmic art, also known as computer-generated art, is a subset of generative art (generated by an autonomous system) and is related to systems art (influenced by systems theory). Fractal art is an example of algorithmic art.
MojoWorld was a commercial, fractal-based modelling program for the creation of digital landscapes, and attracted a following among artists who create space art and science fiction scenes. Originally created by Ken Musgrave, it was marketed commercially by his Pandromeda Inc. company.