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Password is a vocal team game in which all players play at the same time. [1] One member from each team gets the same word. [1] The players with the "password" from each team take turns giving clues to their partners, who try to guess the "password".
Simply generating a password at random does not ensure the password is a strong password, because it is possible, although highly unlikely, to generate an easily guessed or cracked password. In fact, there is no need at all for a password to have been produced by a perfectly random process: it just needs to be sufficiently difficult to guess.
The word to be conveyed (the "password") was given to one player on each team and was shown onscreen to viewers as well as spoken softly on the audio track. Gameplay alternated between the two teams. On each team, the player who was given the password gave a one-word clue from which their partner attempted to guess the password.
The Password Game is a web-based puzzle video game. [2] The player is tasked with typing a password in an input box. [3] The game has a total of 35 rules that the password must follow and which appear in a specific order. [4] As the player changes the password to comply with the first rule, a second one appears, and so on.
Password strength is a measure of the effectiveness of a password against guessing or brute-force attacks. In its usual form, it estimates how many trials an attacker who does not have direct access to the password would need, on average, to guess it correctly. The strength of a password is a function of length, complexity, and unpredictability ...
In cryptanalysis and computer security, password cracking is the process of guessing passwords [1] protecting a computer system.A common approach (brute-force attack) is to repeatedly try guesses for the password and to check them against an available cryptographic hash of the password. [2]
The easier a password is for the owner to remember generally means it will be easier for an attacker to guess. [12] However, passwords that are difficult to remember may also reduce the security of a system because (a) users might need to write down or electronically store the password, (b) users will need frequent password resets and (c) users are more likely to re-use the same password ...
One of the modes John can use is the dictionary attack. [6] It takes text string samples (usually from a file, called a wordlist, containing words found in a dictionary or real passwords cracked before), encrypting it in the same format as the password being examined (including both the encryption algorithm and key), and comparing the output to the encrypted string.