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One of the simpler ways of increasing the size, replacing every pixel with a number of pixels of the same color. The resulting image is larger than the original, and preserves all the original detail, but has (possibly undesirable) jaggedness. The diagonal lines of the "W", for example, now show the "stairway" shape characteristic of nearest ...
When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric transformations with no loss of image quality. When scaling a raster graphics image, a new image with a higher or lower number of pixels must be generated. In the case of decreasing the pixel number (scaling down), this usually ...
upright=0.8 – scales the image to approximately 80% of the user's default size (20% smaller) upright=1.2 – scales the image to approximately 120% of the user's default size (20% larger) left – shifts the image to the left margin; right – shifts the image to the right margin; center – shifts the image to center between left/right margins
(E.g., x150px) Scale the image to make it the specified number of pixels in height, and scale the width to retain the original aspect ratio. WidthxHeightpx (E.g. 100x150px) Scale the image to be no wider and no higher than the specified number of pixels. The image will keep its original aspect ratio.
Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).
Original image to be made narrower Scaling is undesirable because the castle is distorted. Cropping is undesirable because part of the castle is removed. Seam carving. Seam carving (or liquid rescaling) is an algorithm for content-aware image resizing, developed by Shai Avidan, of Mitsubishi Electric Research Laboratories (MERL), and Ariel Shamir, of the Interdisciplinary Center and MERL.
In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level. Mipmaps do not have to be square.
The number of photodiodes in a color digital camera image sensor is often a multiple of the number of pixels in the image it produces, because information from an array of color image sensors is used to reconstruct the color of a single pixel. The image has to be interpolated or demosaiced to produce all three colors for each output pixel.
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