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Component-based Pages may be constructed with small nestable components, each having a template and a component class. Custom components are purportedly trivial to construct. [7] Convention over configuration Tapestry uses naming conventions and annotations, rather than XML, to configure the application. [8] Spare use of HTTPSession
Convention over configuration (also known as coding by convention) is a software design paradigm used by software frameworks that attempts to decrease the number of decisions that a developer using the framework is required to make without necessarily losing flexibility and don't repeat yourself (DRY) principles. [1]
Reducing the cost of software maintenance is the most often cited reason for following coding conventions. In the introductory section on code conventions for the Java programming language, Sun Microsystems offers the following reasoning: [2]
Because the tool scans the entire source-code, it can cover 100% of it, while dynamic application security testing covers its execution possibly missing part of the application, [6] or unsecured configuration in configuration files. SAST tools can offer extended functionalities such as quality and architectural testing.
A class accepts the objects it requires from an injector instead of creating the objects directly. — Yes — Factory method: Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. Yes Yes — Lazy initialization
Downing Street and the Foreign Office are preparing to offer the incoming U.S. president an invitation once he is back in the White House, the report said, without citing specific sourcing. The ...
Each server-side page component holds a nested hierarchy of stateful components, where each component's model is, in the end, a POJO (Plain Old Java Object) Wicket aims for simplicity. There are no configuration files to learn in Wicket. Wicket is a simple class library with a consistent approach to component structure.
A service is any class which contains useful functionality. In turn, a client is any class which uses services. The services that a client requires are the client's dependencies. Any object can be a service or a client; the names relate only to the role the objects play in an injection.