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Goal-setting activities with final-year university students focused around self-reflective and personal growth through setting three growth goals and recording progress in reflective diaries shows that goal setting and making progress towards the goals can have many positive impacts.
S.M.A.R.T. (or SMART) is an acronym used as a mnemonic device to establish criteria for effective goal-setting and objective development. This framework is commonly applied in various fields, including project management, employee performance management, and personal development.
Goals motivate plans, and actions deliver the effort to accomplish goals. [1] The model is rooted in the scientific tradition, with scientific realism, the assumption that “much of the world is patterned, knowable, and objective." [2] The Goals, Plans, Action theory has shown application in academic and personal relationships. [3] [4]
Strategic planning is an organization's process of defining its strategy or direction, and making decisions on allocating its resources to attain strategic goals.. Furthermore, it may also extend to control mechanisms for guiding the implementation of the strategy.
Personal initiative (PI) is self-starting and proactive behavior that overcomes barriers to achieve a goal. [1] The concept was developed by Michael Frese and coworkers in the 1990s . The three facets of PI – self-starting, future oriented, and overcoming barriers form a syndrome of proactive behaviors relating to each other empirically.
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Goals can be long-term, intermediate, or short-term. The primary difference is the time required to achieve them. [6] Short-term goals are expect to be finished in a relatively short period of time, long-term goals in a long period of time, and intermediate in a medium period of time.
Averages per game are denoted by *PG, e.g. PPG (points), BLKPG or BPG (blocks), STPG or SPG (steals), APG (assists), RPG (rebounds) and MPG (minutes).Sometime the players statistics are divided by minutes played and multiplied by 48 minutes (had he played the entire game), denoted by * per 48 min. or *48M.