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  2. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  3. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  4. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    The separate depth maps should be composed into a scene depth map. This is an iterative process requiring adjustment of objects, shapes, depth, and visualization of intermediate results in stereo. Depth micro-relief, 3D shape is added to most important surfaces to prevent the "cardboard" effect when stereo imagery looks like a combination of ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  6. Wikipedia:WikiProject Maps - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Maps

    Maps are useful in presenting key facts within a geographical context and enabling a descriptive overview of a complex concept to be accessed easily and quickly. WikiProject Maps encourages the creation of free maps and their upload on Wikimedia Commons. On the project's pages can be found advice, tools, links to resources, and map conventions.

  7. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    Heightmap comes from the mathematical term 'map' and heightfield comes from the mathematical term 'vector field'. Heightmap is the more correct description because most heightfields are not a (vector) field in mathematical terms but they are always a map (in mathematical terms as well as in the visual representation).

  8. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  9. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1]