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  2. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA provides both a low level API (CUDA Driver API, non single-source) and a higher level API (CUDA Runtime API, single-source). The initial CUDA SDK was made public on 15 February 2007, for Microsoft Windows and Linux. Mac OS X support was later added in version 2.0, [18] which supersedes the beta released February 14, 2008. [19]

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Altimesh Hybridizer created by Altimesh compiles Common Intermediate Language to CUDA binaries. [15] [16] It supports generics and virtual functions. [17] Debugging and profiling is integrated with Visual Studio and Nsight. [18] It is available as a Visual Studio extension on Visual Studio Marketplace.

  5. rCUDA - Wikipedia

    en.wikipedia.org/wiki/RCUDA

    rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface ( API ), it allows the allocation of one or more CUDA-enabled GPUs to a single application.

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  7. OpenMP - Wikipedia

    en.wikipedia.org/wiki/OpenMP

    OpenMP (Open Multi-Processing) is an application programming interface (API) that supports multi-platform shared-memory multiprocessing programming in C, C++, and Fortran, [3] on many platforms, instruction-set architectures and operating systems, including Solaris, AIX, FreeBSD, HP-UX, Linux, macOS, and Windows.

  8. Meson (software) - Wikipedia

    en.wikipedia.org/wiki/Meson_(software)

    Alternatively, or as a fallback, a dependency can be provided as a subproject – a Meson project within another, either contained or as a download link, possibly with patches. [15] This lets Meson resolve dependency hell for the convenience of casual users who want to compile the project, but may contribute to software bloat if a common ...

  9. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    This pipeline allows for workloads to be easily sent to the GPU without the need for restructuring all of a program's code. [ 6 ] A typical compute pipeline contains a read-only shader resource view as an input, constant buffer views for additional resource constants, and an unordered access view for an output.