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  2. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  3. Learning cycle - Wikipedia

    en.wikipedia.org/wiki/Learning_cycle

    Kolb integrated this learning cycle with a theory of learning styles, wherein each style prefers two of the four parts of the cycle. The cycle is quadrisected by a horizontal and vertical axis. The vertical axis represents how knowledge can be grasped, through concrete experience or through abstract conceptualization , or by a combination of both.

  4. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.

  6. GCompris - Wikipedia

    en.wikipedia.org/wiki/GCompris

    In 2024 GCompris comprised 190 games, [5] called "activities". These are bundled into the following groups: Computer discovery: keyboard, mouse, different mouse gestures; Numeracy: table memory, enumeration, double entry table, mirror images; Science: the canal lock, the water cycle, the submarine, electric simulations

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  8. When does 'No Good Deed' come out? How to watch Ray ... - AOL

    www.aol.com/does-no-good-deed-come-200044366.html

    Featuring Lisa Kudrow and Ray Romano, Netflix's new dark comedy "No Good Deed" is "about the highs and lows of searching for a safe, happy home."

  9. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Laurillard's conversational model [5] is also particularly relevant to e-learning, and Gilly Salmon's Five-Stage Model is a pedagogical approach to the use of discussion boards. [6] The cognitive perspective focuses on the cognitive processes involved in learning as well as how the brain works. [7]

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