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Pikmin and its sequel Pikmin 2 are part of the New Play Control series, a selection of GameCube video game remakes with additional support for features of the Wii. It was released on December 25, 2008 in Japan, [ 1 ] February 6, 2009 in Europe and March 9, 2009 in North America (original version only).
Pikmin [a] is a real-time strategy and puzzle video game series created by Shigeru Miyamoto, and published by Nintendo.The games focus on directing a horde of plant-like creatures called Pikmin to collect items by destroying obstacles, avoiding hazards, and fighting fauna that are hazardous to both the player character and the Pikmin.
New Play Control! [a] is a series of first-party GameCube games ported to the Wii by Nintendo.Games in the New Play Control! series feature enhancements such as widescreen support, enhanced graphics and the implementation of the Wii's motion controls with the Wii Remote and Nunchuk.
This is a list of cancelled GameCube video games.The GameCube is a video game console released by Nintendo in 2001. After the decline in market share and loss of third party game developer support in the prior generation with the Nintendo 64, Nintendo worked to repair relationships with developers with the GameCube.
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Pikmin 3 was released in Japan on July 13, 2013. [16] The game was released in Europe on July 26, Australia on July 27, and North America on August 4. [17] [18] [19] The Collect Treasure stage pack downloadable content (DLC) added four missions on October 1, 2013. [20] Battle Enemies stage pack DLC added four missions on November 6, 2013.
Pikmin 2 was re-released as part of the New Play Control! series for the Wii in 2009 in Japan, Europe and Australia and it received a North American release three years later in 2012. An HD remaster of the game was released for the Nintendo Switch in June 2023. A sequel to the game, Pikmin 3, was released in 2013 for the Wii U.
Pikmin 3: Development for the game began as a Wii title in 2008, but its prolonged development timetable pushed the game into development for the Wii U, where it later released in 2013. [47] [48] Nintendo EAD: Nintendo: Project H.A.M.M.E.R./Wii Crush: Development began as early as 2003 as a showcase for the Wii's motion controls.
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