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In computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations .
[a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...
A global branch predictor does not keep a separate history record for each conditional jump. Instead it keeps a shared history of all conditional jumps. The advantage of a shared history is that any correlation between different conditional jumps is part of making the predictions. The disadvantage is that the history is diluted by irrelevant ...
An example of a deterministic finite automaton that accepts only binary numbers that are multiples of 3. The state S 0 is both the start state and an accept state. For example, the string "1001" leads to the state sequence S 0, S 1, S 2, S 1, S 0, and is hence accepted.
In Object Pascal, D, Java, C#, and Python a finally clause can be added to the try construct. No matter how control leaves the try the code inside the finally clause is guaranteed to execute. This is useful when writing code that must relinquish an expensive resource (such as an opened file or a database connection) when finished processing:
Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...
A decision problem has only two possible outputs, yes or no (or alternately 1 or 0) on any input. Decision problems are one of the central objects of study in computational complexity theory. A decision problem is a type of computational problem where the answer is either yes or no (alternatively, 1 or 0).
branching to an address made up of the base address of the branch table plus the just generated offset. This sometimes involves an addition of the offset onto the program counter register (unless, in some instruction sets, the branch instruction allows an extra index register). This final address usually points to one of a sequence of ...