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Garry Kitchen's Super Battletank: War in the Gulf is a 1992 tank simulation single-player video game which takes place during Operation Desert Storm. The player controls an M1 Abrams main battle tank for the United Nations. A sequel, Super Battletank 2, was released for the Super NES in 1994.
This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank. [3] There are 16 missions, all located in the Middle East. [3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, jeeps, SCUD missiles, and armored personnel carriers. [3]
BZFlag (an abbreviation for Battle Zone capture the Flag) is an online multiplayer free and open-source tank game. In the game of BZFlag, players drive around tanks, viewed from a first-person view, in a server-defined world (also known as a "map"), which can be modified.
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The game was primarily designed by Ed Rotberg, who was mainly inspired by Atari's top-down shooter game Tank (1974). Battlezone was distributed in Japan by Sega and Taito in 1981. The system was based on vector hardware designed by Howard Delman which was introduced in Lunar Lander and saw success with Asteroids.
There are 17 levels to complete in order to finish the single player game, all of which are filled with enemy tanks. Each level is located in a specific place in the United States, such as New York City, Chicago, Las Vegas, and San Francisco. The game features destructible environments, and in some cases, interactive environments.
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The tank is equipped with a smokescreen, a missile launcher, a 150mm cannon, and a .50 caliber machine gun. [2] The object of the game is to destroy enemy tanks and helicopters in the area. [2] If the player fires the tank's guns for too long, they will overheat and will take time to cool down. [2]