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Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).
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Cascading can be implemented using method chaining by having the method return the current object itself. Cascading is a key technique in fluent interfaces , and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this " is often referred to simply as "chaining".
The term "fluent interface" was coined in late 2005, though this overall style of interface dates to the invention of method cascading in Smalltalk in the 1970s, and numerous examples in the 1980s. A common example is the iostream library in C++ , which uses the << or >> operators for the message passing, sending multiple data to the same ...
Cascading (software), an abstraction layer for Hadoop; Cascading classifiers, a multistage classification scheme; Cascading deletion, a way to handle deletions in database systems; Cascading Style Sheets (CSS), style sheet language used in markup languages like HTML; Method cascading, in object-oriented languages
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Cascading is a particular case of ensemble learning based on the concatenation of several classifiers, using all information collected from the output from a given classifier as additional information for the next classifier in the cascade. Unlike voting or stacking ensembles, which are multiexpert systems, cascading is a multistage one.