Search results
Results from the WOW.Com Content Network
A term referring to a fictional character (by whatever name) whose job it is to explain the plot or parts of a plot to other characters and the audience. mood lighting The deliberate use of certain lighting characteristics in a scene or even an entire film in order to provoke a particular state of mind or feeling in the viewer.
Don Quixote and his sidekick Sancho Panza, as illustrated by Gustave Doré: the characters' contrasting qualities [1] are reflected here even in their physical appearances. In any narrative, a foil is a character who contrasts with another character, typically, a character who contrasts with the protagonist, in order to better highlight or differentiate certain qualities of the protagonist.
Word that sounds the same as, or similar to what the word means. "Boom goes the dynamite." "Bang!" "Bark." (comic books) Oxymoron: A term made of two words that deliberately or coincidentally imply each other's opposite. "terrible beauty" Paradox: A phrase that describes an idea composed of concepts that conflict.
The protagonist in these works is an indecisive central character who drifts through his life and is marked by boredom, angst, and alienation. [ 25 ] The antihero entered American literature in the 1950s and up to the mid-1960s as an alienated figure, unable to communicate. [ 26 ]
Characterization or characterisation is the representation of characters (persons, creatures, or other beings) in narrative and dramatic works. The term character development is sometimes used as a synonym .
Flanderization is a widespread phenomenon in serialized fiction. In its originating show of The Simpsons, it has been discussed both in the context of Ned Flanders and as relating to other characters; Lisa Simpson has been discussed as a classic example of the phenomenon, having, debatably, been even more Flanderized than Flanders himself. [9]
In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). [1] [2] [3] The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. [2]
During the second act, also referred to as "rising action", the character arc develops as the protagonist attempts to resolve the problem initiated by the first turning point, only to discover ever-worsening situations, which often lead to the learning of new skills, the discovery of capabilities, and (sometimes late in the second act if at all) the raising of self-awareness.