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  2. Sega Saturn - Wikipedia

    en.wikipedia.org/wiki/Sega_Saturn

    Sega responded to complaints about the difficulty of programming for the Saturn by writing new graphics libraries which were claimed to make development easier. [19] Sega of America purchased a United Kingdom-based development firm, Cross Products, to produce the Saturn's development system.

  3. NV1 - Wikipedia

    en.wikipedia.org/wiki/NV1

    Several Sega Saturn games saw NV1-compatible conversions on the PC such as Panzer Dragoon and Virtua Fighter Remix.However, the NV1 struggled in a market place full of several competing proprietary standards, and was marginalized by emerging triangle polygon-based 2D/3D accelerators such as the low-cost S3 Graphics ViRGE, Matrox Mystique, ATI Rage, and Rendition Vérité V1000 among other ...

  4. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    Sega Rally Championship (Arcade, Saturn, PC) by Sega AM5 and Sega was the first rally racing game. [114] It broke new ground by incorporating different surfaces with different friction properties, [115] [116] and has been cited as one of the greatest racing games ever made. [115] [117]

  5. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    The Fairchild Channel F is able to use one plane of graphics and one of four background colors per line, with three plot colors to choose from (red, green, and blue) that turned into white if the background is set to black, at a resolution of 128 × 64, with approximately 102 × 58 pixels visible. [15] In total there are 8 possible colors. [16]

  6. Nights into Dreams - Wikipedia

    en.wikipedia.org/wiki/Nights_into_Dreams

    Nights was developed using Silicon Graphics workstations for graphical designs and Sega Saturn emulators running on Hewlett-Packard machines for programming. There were problems during early stages of development because of a lack of games to use as reference; the team had to redesign the Spring Valley level numerous times and build "everything ...

  7. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    By late 1995, Sega was supporting five different consoles and two add-ons, and Sega Enterprises chose to discontinue the Mega Drive in Japan to concentrate on the new Sega Saturn. [14] While this made perfect sense for the Japanese market, it was disastrous in North America: the market for Genesis games was much larger than for the Saturn, but ...

  8. Super Tempo - Wikipedia

    en.wikipedia.org/wiki/Super_Tempo

    Three reviewers for the Japanese publication Sega Saturn Magazine gave the game a score of 8, 6, and 5, for a total of 19 out of 30. [7] The UK Sega Saturn Magazine compared the game to the game Rayman, however noting that Rayman was the better game and cheaper than importing a game from Japan. They noted the graphics were "colorful", however ...

  9. Sonic R - Wikipedia

    en.wikipedia.org/wiki/Sonic_R

    Sonic R (ソニックR, Sonikku Āru) is a 1997 racing game developed by Traveller's Tales and Sonic Team and published by Sega for the Sega Saturn.It is the third racing game in the Sonic the Hedgehog series, and the first to feature 3D computer graphics.