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For example, a run of three cards with an additional card matching one of the three in rank, e.g., 2–2–3–4, is termed a "double run of three" and scores eight according to the above rules (two distinct runs of three and two for the pair); 2–2–3–4–5 is a "double run of four" for ten points (two distinct runs of four and two for the ...
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
The player that catches 4 customers from the same location or 4 customers from 4 different locations, or a mixture of both, wins the game. [5] [6] [7] Players shuffle their decks and draw 5 cards and drawing a card from the separate Location deck and placing it in one of four slots on the board.
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The rules for a misdeal and penalty vary according to the game. A misdeal is sometimes called by miscounting, or when two cards stick together. [2] Sometimes, when a misdeal is detected, a new hand is dealt. [3] [4] In most games a misdeal, and recall of the cards, does not prevent the same player dealing again. [5]
Each player is dealt thirteen cards. During each hand, the object is to complete the appointed run and kinds, and get rid of as many cards as possible. When one player gets rid of all of their cards, the cards remaining in the rest of the players hands score penalty points. The player who completes all twelve hands with the fewest points wins.
Players may lead any card, but the rules for following are subtly different. If a trump is led, players must play a trump if possible; otherwise may discard. If a card of a side suit is led, players must either follow suit or trump. If they cannot follow, they need not trump however. [3]
If the player changes their mind as to which cards to play where, only the cards played in the current turn may be picked up for re-use. Wild cards cannot be rearranged on a straight to play another card, i.e. Player 1 has a straight of 4–8 of hearts, with a wild standing in for the 5.