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WASD may refer to: Wallenpaupack Area School District; WASD keys, the default mapping in most video games for the movement for the player using a keyboard;
WASD (,AOE on Dvorak keyboards; ZQSD on AZERTY keyboards) is a set of four keys on a QWERTY or QWERTZ computer keyboard that mimic the inverted-T configuration of the arrow keys. These keys are most commonly used to control the player character 's movement in computer games .
A gaming keypad. A gaming keypad is a small, auxiliary keyboard designed only for gaming.It has a limited number of the original keys from a standard keyboard, and they are arranged in a more ergonomic fashion to facilitate quick and efficient gaming key presses.
From a cross-project redirect: This is a redirect from a title linked to an item on Wikidata.The Wikidata item linked to this page is WASD (Q2143275).. Use this template only on hard redirects – for soft redirects use {{Soft redirect with Wikidata item}}.
Support for Dvorak in games, especially those that make use of "WASD" – an ergonomic inverted-T shape using QWERTY but spread out across the keyboard in Dvorak – for in-game movement vary. Some games will automatically detect the keyboard is in Dvorak and adjust keys to the Dvorak equivalent, ",AOE", while others allow the same effect with ...
A large space is used for a keyboard-like section with 14 keyboard keys, numbered 1 through 14, by default used to represent the WASD space on regular keyboards in the case of first-person shooters, one of the intended target audiences of the n52. These keys can be controlled with the users second to fifth fingers.
Dennis Fong (traditional Chinese: 方鏞欽; simplified Chinese: 方镛钦; pinyin: Fāng Yōngqīn; Jyutping: fong1 jung4 jam1), better known by his online alias Thresh, is an American businessman and retired professional player of the first-person shooter video games Quake and Doom.
Cobalt WASD is a separate stand-alone spin-off of Cobalt. The developers saw that the original game was too complex for some players and its higher price point discouraged some players, so they wanted to make a completely different game. They decided to make a spin-off of Cobalt, focusing on just one game mode. [4]